Responsible for kicking off the fighting game boom of the 1990s,Street Fighteris one of the most iconic fighting games of all time. With its first appearance debuting in arcades in 1987, theStreet Fighterseries has had a major impact on the fighting game genre as a whole, while maintaining much of its own unique identity.

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While the series is still popular to this day with the franchise’s most recent entry,Street Fighter Vbeing one of the most entered games inEvo’s historythere are still many lesser-known facts about the series that are unknown to some fans. So today, we’re going to examine ten facts aboutStreet Fighter’s history that some fans might not know about!

10Single Player Origins

While modern fighting games are primarily focused on their multiplayer, the firstStreet Fighterwas largely based around its single-player mode. Taking the form of what is now a traditional arcade mode, the game’s single-player only allowed players to play as Ryu, battling against various foes with differing abilities. Meanwhile, the game’s simplistic two-player versus mode only allowed players to access two identical characters without any differences: Ryu and Ken.

9Unbalanced Command Moves

Unlike in modern fighting games in whichspecial movesare meticulously tested, when the command inputs such as those used to execute a Hadouken and Shoryuken were first implemented intoStreet Fighter I, they were horribly unbalanced.

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While such command input moves are now a staple to the genre, they effectively functioned as something of a cheat code, with the Hadouken and Shoryuken each erasing massive fractions of a foe’s life bar.

8The First Traditional Fighting Game

WhileStreet FighterIkicked things off for the series,Street Fighter IIis often credited as being thefirst traditional modern fighting game. This is becauseStreet Fighter IIwas the first fighting game that allowed players to select one of many unique characters that possessed entirely distinct abilities from one and other, letting players access several differing gameplay styles.

7Input Leniency

One element of gameplay that is synonymous withStreet Fighteris its aforementioned inclusion of motion inputs that are required to access each character’s special moves. Since the series beginning, with each entry, motion inputs have been made more and more lenient and forgiving to execute.

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While the first entry of the series possesses notoriously strict input timing that can even give seasoned veterans difficulty, the most recent entries have aimed to make command inputs much more accessible, to the point where some players are able to access command moves with incorrect inputs altogether!

6Combos Were Unintentional

Though combos are now not just synonymous withStreet Fighter,but the fighting game genre as a whole, their inclusion inStreet Fighter IIwas initially unintentional. Originally an unintentional glitch withinStreet Fighter IIthat allowed players to string together several attacks while an opponent was locked in stun, this unintentional mechanic quickly became a selling point following the game’s release. This would go on to provoke Capcom and other fighting game developers to lean into combos as a core gameplay mechanic.

5Street Fighter: The Movie: The Game

While manyStreet Fightergames such asStreet Fighter II Turbo, Street Fighter III: Third Strike, andUltra Street Fighter IVare often discussed as some of the best fighters of their respective eras, not every game in the franchise is a well-known gem.

Not only didStreet Fighterhave a namesake spin-off live-action film, but the spin-off film ended up spinning off its own video game. Yes, you read that correctly; a video game based on a movie, based on a video game.Street Fighter: The Movie: The Gamewas released in 1995, using digitized sprites of the film’s actors in a style comparable to the visuals ofMortal Kombat.The game is one of the most poorly reviewed entries in franchise history and is a game that players would want to forget if it wasn’t so laughably terrible.

Street Fihghter 2: Ryu vs Ken

4M. Bison, Balrog, And Vega

Any player who has had exposure to aStreet Fightergame in another region has likely noticed the inconsistency within the naming of some characters; namelyM. Bison, Balrog, andVega. While the original Japanese names of these characters have the dictator named Vega, the boxer named M. Bison, and the clawed assassin named Balrog, these names are swapped in American copies, having the dictator’s name swapped to M. Bison, the boxer’s name to Balrog, and the assassin’s name to Vega. This is because, in the Japanese version of the game, the M in M. Bison initially stood for Mike, referencing real-life boxer, Mike Tyson. In order to avoid any legal action, the names were changed overseas.  Adding even further to these changes, European copies ofStreet Fightergames chose to simplify these characters names, simply calling these characters Dictator, Boxer, and Claw.

3Dan Hibiki And Ryo Sakazaki

Street Fighter’s recurring joke character ofDan Hibikiwas initially designed as a jab at fellow fighting game developer SNK. After the release of SNK’sArt of Fighting, Capcom felt that the game’s protagonist Ryo Sakazaki was a cheap rip-op of Ryu. to poke fun at Ryo, they introduced the overly weak character of Dan, a character whose attacks did very little damage but resembled those ofArt of FIghting’s protagonist, even having Dan throw his ineffective projectiles in the same position as Ryo’s.

2Sheng Long

Sheng Long is often considered one of the biggest hoaxes in the history of fighting games. After a mistranslation of one of Ryu’s win quotes inStreet Fighter IIprompted the character to say, “You must defeat Sheng Long to stand a chance,” mistranslating Shoryuken to Sheng Long, the magazineElectronic Gaming Monthlywent on to release an article stating that Sheng Long was a secret boss character hidden within the game.

1Inspired ByKarate Master

While the series protagonist, Ryu possesses one of the most iconic character designs in the fighting game genre, both Ryu’s design and the design of Sagat, the antagonist ofStreet Fighter Iwere each heavily inspired by the manga,Karate Master. While Ryu bears a great deal of resemblance to the manga’s protagonist, Yoshiji Soeno, with the storyline ofStreet Fighter Ibeing comperable toKarate Master, Sagat looks uncannily like the eye patch clad Mauy Thai fighter, Reiba.

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Dan Hibiki Win screen

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