Summary

If the rumors circulating aboutFar Cry 7are true, the series is aiming for a bold and risky change of form. From an in-game timer to the theorized setting inspired by Korea,Far Cry 7could prove to be a thrilling change of pace for the long-running action-adventure franchise.

Out of all the rumors that have surfaced aboutFar Cry 7, one of the most interesting may also be a feature that could make or break the game if true. There have been recent claims thatFar Cry 7’s story will involve a rich family being kidnapped. Players will reportedly take on the role of a member of this family, and the game is rumored to have a non-linear story that tasks players with saving their family members one by one. According to these reports, these family members can also die if not rescued in time, which can drastically change the story. At first, this sounds like a compellingchange of direction forFar Cry, but it also presents several problems.

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Pulling Off a Non-Linear Story in Far Cry 7 Will Be Tricky

Foregoing a Traditional Narrative

Non-linear stories can be thrilling when pulled off well.Detroit: Become Humanis a great example of intertwining stories where a player’s choices affect the outcome of the game. However,Far Cry 7potentially taking this approach runs the risk of being too drastic of a change compared to its predecessors.Far Cry 7’s rumored experimentation is exciting, but the coherence of the story also needs to be heavily considered. A non-linear narrative implies multiple unrelated stories that could ultimately result in a lacklustre endgame. Ubisoft will need to avoid going too heavy on the non-linear aspect by making sure the stories of each family member connect in a way that isn’t ruined by choosing who to rescue in varying orders.

Non-linear stories can surely work great, but it could be a drastic and dangerous change for the Far Cry series!

Multiple contained stories could be a great way to know each character on a deeper level. However, there is also the likelihood of getting too lost in these contained stories, which may cause the ending to fall flat.Far Cry 7’s reported time limitalready raises the stakes in a major way, so the risk of this format hurting a satisfying overarching story is a point of concern. Contained stories may not be the biggest issues, though, as a non-linear narrative could be even riskier for the game’s main villain.

Far Cry 7 Risks Losing the Effectiveness of Its Villain

A Non-Linear Story Could Lose Sight of Its Antagonist

When it comes toFar Cry 7’s villain, all information remains in the shadows.The villains ofFar Cryare some of the most compelling points of the story, and taking the non-linear approach could risk losing sight of whoever the antagonist happens to be. The disconnected nature of rescuing family members one by one in any order doesn’t leave much possibility to have satisfying run-ins with the game’s villain.

Of course, there is the possibility thatFar Cry 7could feature some secondary villains. Instead of expecting the main villain to show up at every rescue attempt, secondary villains that are tied directly to the main antagonist could help balance things out. This definitely wouldn’t be anything new forFar Cry, asFar Cry 5featured several antagonists. Joseph Seed’s cult had help from John, Jacob, and Faith, which offered more diverse and compelling encounters.

Until Ubisoft reveals more information,Far Cry 7will remain one of the biggest mysteries in gaming at the moment. Despite the concerns, the rumours circling the project are fascinating.Ubisoft taking big risks could pay off, but only time will tell if the developer sticks the landing.

Far Cry

Far Cry is a long-running first-person shooter franchise set across diverse locations around the globe. Developed by Ubisoft, the Far Cry series features open worlds, unique characters and villains, and tons of weapons.