Summary
Though it still hasn’t been officially confirmed yet,Far Cry 7has been the subject of many major rumors and leaks over the last year or so, some of which claim that the game is going to look quite different from the series' last few entries. By far the most high-profileFar Cry 7leak came in September of last year, when Insider Gaming’s Tom Henderson wrote a report that made some pretty bold claims about the sequel’s new features.
Known internally asProject Blackbird,Far Cry 7is reportedly being developed by Ubisoft Montreal, and will offer players a non-linear open-world experience. According to Henderson,Far Cry 7will task players with rescuing their kidnapped family members in any order they wish, but will impose a 72-hour in-game time limit on the player. If this time limit ends up making it to the final version ofFar Cry 7, then there’s one long-standing franchise feature that might not have a place in the new game.

Far Cry 7 Might Have a Traversal Problem
Vehicles Could Render Far Cry 7’s Time Limit Redundant
While it would definitely be a controversial inclusion, having a time limit inFar Cry 7could be an interesting experiment that injects some much-needed life into the same old Ubisoft open-world formula that fans have been experiencing for over a decade now. A time limit might discourage players from exploring and really immersing themselves inFar Cry 7’s open world, but it could just as easily pave the way for the most intenseFar Crycampaign yet, with each overblown combat encounter, failed mission, and inefficient base infiltration costing players precious minutes.
ButFar Cry 7’s rumored time limitwouldn’t feel nearly as impactful if players had the same access to vehicles that they’ve had in previous entries. In recentFar Crygames, players are never more than a few steps away from some kind of vehicle, whether it’s a fast car, motorbike, helicopter, or plane. IfFar Cry 7continues that same open-world design, then a time limit could feel pretty redundant, as players would presumably be able to just hop in a vehicle and gun it over to most objectives. This would be especially true if players could keep their air vehicles alive for the duration of the game, meaning that they would have a constant form of fast travel with them at all times.
One of the few ways to combat this is to makeFar Cry 7’s vehiclesmuch slower than they have been in past games, but this runs the risk of players finding them too cumbersome to even bother using. Alternatively,Far Cry 7could restrict the type of vehicles that are in the game, but this could feel like a step back from previous entries. Or, there’s the nuclear option, which is to remove vehicles fromFar Cry 7altogether.
Removing Vehicles Could Be Detrimental to Far Cry 7
Over the last decade or so, vehicles have become an increasingly integral part oftheFar Cryfranchise, going hand in hand with the games' ever-growing open-worlds. While it would make logical sense to remove vehicles fromFar Cry 7in order to keep its rumored time limit balanced and suitably intense, doing so would also remove a major part of why players enjoy spending so long exploring these vast environments. IfFar Cry 7is going to remove vehicles, then the pressure would be on for it to greatly improve the other aspects of the series' gameplay, such as its gunplay, survival elements, and crafting mechanics as a way to make up for the removal of such a beloved feature.
Far Cry 6
WHERE TO PLAY
Play as Dani Rojas, a local Yaran and become a guerrilla fighter to liberate the nation. Welcome to Yara, a tropical paradise frozen in time. Far Cry 6 immerses players into the adrenaline-filled world of a modern-day guerrilla revolution.