Update 1.0.12 forGod of Warexpands the game’s list of upscaling options by adding AMD’s new and upgraded version of FidelityFX Super Resolution to the roster. Compared to FSR 1.0, the new version of the upscaler delivers vastly improved image quality that can go toe-to-toe with DLSS in some situations, but is available for virtually all modern GPUs.
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The release of FSR 2.0 forGod of Warmeans it’s the second game on PC to showcase AMD’s new and improved image reconstruction technology. Thefirst game with FSR 2.0 wasDeathlooop, Arkane Studios' time-bending immersive sim. By leveraging this new technology, players can expect to runGod of Waron an even greater array of PC hardware than they could before, as the game can now render at a lower native resolution and still get superior image quality and performance thanks to FSR 2.0’s upscaling technology.
Since AMD FSR 2.0, unlike Nvidia DLSS, needs no dedicated hardware to run its AI-fueled upscaling, this means it will work on virtually any contemporary hardware. It is especially pertinent on Valve’s new handheld gaming PC, asSteam Deck’s 40Hz refresh rate optioncombined with FSR 2.0 should deliver excellent battery life and performance inGod of Waracross the board and without sacrificing image quality as a result.

Alongside support for FSR 2.0,God of War’s patch 1.0.12 also deploys a fix for the “Toggle Aim/Block” accessibility feature. SinceGod of War: Ragnaroktakes accessibility features seriouslyas well, it’s not strange that Sony would take the time to patch these options on PC when the opportunity shows.
PC fans ofGod of Warare also privy to some other functionality that’s not technically supported in any official capacity, however. Modding is a big deal, and the majority of mods forGod of Warhave featured character model replacers and the like. One of the more recent mods, for example, pitsKratos against Master Chief inGod of War, and it’s a given thatRagnarokwill be getting a similar treatment if it ever comes out on PC.
God of Waris now available on PC and PS4.
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