TheHaloseries is well known for having revolutionized the FPS genre in 2001 by mixing several popular ideas shared by its contemporaries in order to create an experience best suited to console gaming. Countless shooter franchises are indebted to theHaloseries, whether that be in the gameplay ideas it brought to the forefront, or even the framework by which modern multiplayer is designed.
One of the other significant things the franchise is known for advancing in shooters is storytelling.Halois often included with other all-time greats of the genre, such asHalf-LifeandSystem Shockin this regard. In an era where story-based campaigns seem to be given less and less attention in the genre,Halohas continued to be associated with quality single-player experiences. Many fans still debate over which of the games features the best story over two decades and ten major releases later. Here is a list of how the major games in the franchise compare to one another.

Updated on Jul 21, 2025, by Gregory Louis Gomez:The debate over which Halo games have the best story continues among longtime fans of the franchise. With the release of Halo: Infinite back in 2021, 343 Industries took the franchise in a new direction and gave fans a new story to add to the list. This raises the list of major releases in the Halo series to an even 10 and is the third game to be developed by 343 Industries, (Halo Wars 2 was developed by Creative Assembly). With this in mind, the selection ofbest Halo storieshas been updated, adding Halo: Infinite to the list and seeing how it compares to its predecessors.
Halo 5has the illustrious reputation of featuring arguably the weakest story of anyHalogame. Fans were quick to point out their issues with the story upon the game’s release in 2015. The biggest offenders include Cortana’s new villainous persona and the sidelining of Chief for most of the game. The list, however, extends further than even these issues. It doesn’t help thatHalo 5’sad campaign was infamous for how misleading it was, with it teasing a story that really didn’t exist.

Some of the positives, however, include the return of both Nathan Fillion as Buck, who was last seen inHalo 3: ODST, and Keith David as the Arbiter. The game also brings players to previously unexplored planets, such as the Elite homeworld of Sanghelios.
It’s no secret thatHalo: Infinitehad a troubled development cycle that resulted in more than one aspect of the game feeling half-baked on release. Unfortunately, the game’s story was among these, as it features arguably less of a narrative thanHalo 5does. This comes with the benefit of it not being nearly as offensive, although that also makes it not particularly memorable.Infiniteheavily relies on audio logs as a narrative device, with each of them suggesting a much more entertaining story that occurs just before the start of the campaign.

The game thankfully walks back a few ofHalo 5’sless-than-popular story choices, though in a clumsy way. Cortana is “redeemed” and also reintroduced as a good character in the form of The Weapon, a new AI character who looks and sounds just like the old Cortana, essentially undoing her death altogether.Infinitealso (somewhat abruptly) introduces a new enemy to the series in the form ofThe Endless, which unfortunately leaves little impact on the player, though it’s possible they’ll be seen again.
Halo 4is unique in that it is as much of a soft reboot of the story after the events ofHalo 3as it is a direct sequel. The game’s story is morecharacter-focusedthan its predecessors, as Master Chief and Cortana have a much more fleshed-out relationship compared to prior games. Some fans have praised this as emotionally fulfilling, while others have noted that it comes off as out-of-place melodrama.

The game is somewhat infamous for how much it relies on lore found in the expanded universe, which is doubly frustrating because almost all of this lore is a massive retcon of the Bungie era. The game features a new main villain in the form of the Didact, though many fans argue that he suffers from wasted potential and is hard to relate to.
While it doesn’t necessarily have a bad story,Halo Wars 2does feature a rather odd one to some extent. It continues the story of the Spirit of Fire crew after they were last seen adrift in unknown space at the end ofHalo Wars.The Banishedmake their debut inHalo Wars 2,with its leader Atriox quickly becoming somewhat of a fan favorite villain.

One of the more frustrating things about the story is that it seems to be setting the stage for future stories in theHalouniverse — except that supposed story is most likely not happening. In the end, it’s less of a story about interesting characters and more of a lore dump for the sake of setup. Despite this, it can be reasonably entertaining at times.
The firstHalo Warsfunctions as a solid, self-contained story. Rather than attempting to act as a stepping stone to future games,Halo Warsis a prequel/spin-off. Set in the year 2531, the game makes use of existing lore for the most part, making it accessible to fans. The story mostly features new characters such as John Forge and Captain Cutter but also brings back returning concepts such asthe Prophets, the Arbiter, and the Flood.

Ultimately, the story is a short and tightly written affair that expands on the existing world without asking too much of the player. It is simple, but as a spin-off it’s adequate.
Halo 2works well as the middle chapter for a few reasons. For one, it raises the stakes from its predecessor and introduces a whole host of new and interesting characters.Halo 2also greatly expands on the lore by developing the covenant through the use of Arbiter-focused levels. The narrative complexity ofHalo: CEis both warranted and appreciated in much the same way it was forStar Wars: The Empire Strikes Back.

WhereHalo 2falters a bit, however (mostly due to tumultuous development), is in balancing its dual campaign structure. Many players noted that switching between the Arbiter’s and Master Chief’s stories felt jarring, with the former seemingly being much more important and the latter feeling like dragged-out filler. Certain dramatic moments, including the climax, suffer under the weight of these dueling narratives, to the point where the ending for both characters feels rushed and unsatisfying.Halo 2is a perfect example of a great story that is told in a less-than-ideal way.
This is the game that started it all.Halo CEfunctions as a perfect gateway into the universe. It establishes the status quo of Humanity engaging in open warfare with the alien hegemony known as the Covenant; it introduces the Forerunner mystery, the Flood, and the Halo array. The fundamental building blocks for the rest of the series all appear in this game.

While it lacks the complexity of later games, the characters are all well-written and the narrative is tightly constructed.Certain mysteries go unexplained; however, most, if not all, receive closure in the sequels and expanded universe. For an introductory experience, there is very little thatHalo CEdoesn’t do right.
Right off the bat,Halo 3is a game that depicts a more somber tone with very well-defined and dire stakes. Consequently, this makes for an inherently more emotional story than either of its predecessors. UnlikeHalo 2,Halo 3is a single story focused around Master Chief - the player - and their struggle to finish the fight. With this choice,Halo 3is able to pay more attention to landing its dramatic moments, rather than focus on lore, something wholly appropriate for a concluding chapter in a trilogy (a trilogy that began in much the same way).

With pacing similar toHalo: CEand having the benefit ofHalo 2’sworld-building,Halo 3succeeds in being the final chapter of the Bungie era of the franchise. Each major plot thread is given just enough roomto reach a satisfying conclusion, though some smaller moments do suffer occasionally. One criticism the game absolutely deserves is that Cortana doesn’t play a larger role in the final act of the story, especially since the narrative permits it. In the end, however,Halo 3is a satisfying story about the player becoming a legendary hero for humanity in its darkest hour.
As far as spin-offHalostories go,Halo: Reachis easily among the better ones in the series. Putting the player in a spartan squad during the fall of Reach made for an epic, tragic sendoff for the franchise at the time. Each member of the squad has a distinct personality, simplistic as they are, with each fulfilling a particular archetype both in personality and visual design. This makes them memorable and allows the player to form connections with them over the course of the narrative.

The game details the gradual fall of the Human fortress world, Reach, to an invading Covenant armada. This provides a backdrop for a very human story of heroic sacrifice and survival. It is tonally one of the strongest games in the series, thanks in large part to its excellent visual style and musical direction. WhileHalo: Reachdoes contradict the book,Halo:TheFall of Reach, it does a fantastic job of telling aself-contained storythat meshes well with the games as opposed to the novels.
TheHalofranchise is no stranger to spin-off stories. In this case,Halo 3: ODSTis technically a narrative expansion forHalo 3that actually takes place during the events ofHalo 2. This one-off story follows a group of ODSTs stuck in the middle of occupied New Mombasa, with the player taking control ofa faceless, voiceless protagonistby the name of the Rookie. Through his eyes, the player must journey through layers of concrete and neon-lit Hell to reunite with their squad.
The setting is perfectly constructed and the atmosphere, bolstered by an incredible score, is entirely unique in the series. Each character has a distinct personality, and their relationships with other squad members are well-developed.ODSTis everything wonderful aboutHalo’snarrative design because it wastes no time in telling the story, has just the right amount of world-building, and doesn’t compromise on emotional resonance. ManyHalofans will argue thatODSTcontains the best story in the series.