From the days ofCrash Bandicooton the PS1 through the years ofJak & Daxteron the PS2,Naughty Dog had proven itself as a quality developerfor PlayStation. The studio was shown to be ambitious and had the capacity to innovate withCrash, helping pioneer 3D platforming mechanics and spawning one of gaming’s great icons, and withJak & Daxter, it demonstrated the capacity to tell captivating stories, especially in the later games. WhenUncharted: Drake’s Fortunelaunched on the PS3, though, while certainly a solid title, it lacked the same overwhelming spectacle and critical reception of Naughty’s Dog’s previous games. This was not the case withUncharted 2: Among Thieves.

On July 17, 2025,Uncharted 2: Among Thievesreleased on the PS3 to universal acclaim, going on to win several Game of the Year awards and forever changing the gaming industry. One can go back to visit the reviews from that time, and they will find a common trend amongst reviewers:Uncharted 2’s narrative, and its level design. With a well-acted, tight story that moves the player from place to place, and a level design that is still revered to this day, this is one of the few sequels to improve every aspect of the original game. Not only that, though,Uncharted 2’s influence can be found in each Naughty Dog game since, its innovations directing the studio’s future creations.

uncharted 2 cutscene

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Uncharted 2’s Narrative: Greater Than the Sum of Its Parts

For 2009,Uncharted 2’s story was good and it mostly still holds up today, though it’s aged. Itscharacterization of Nathan Drakeis a solid continuation of the character as seen in the first game, whose adventure to find Cintamani Stone and the city of Shambhala plays out just like a great action movie, with twists and turns, gunfights and explosions galore. The cast of characters surrounding Drake is well-written, from Sully and Elena to Chloe and Flynn, Drake plays off them all with wit and enthusiasm, and all the performers portraying them believably. And there is Zoran Lazarević, a pretty cliche and forgettable antagonist that still does a decent job at being unlikable and dastardly.

While it may have sounded like backhanded praise or even criticism towardsUncharted 2, these comments are essential for better understanding the game’s true impact. Naughty Dog’s narrative innovation was not inUncharted 2’s story itself, but in the way it was presented. The majority of thegame’s cutscenes were filmed with motion-capture, as opposed to being hand-animated, allowing the actors' performances to be realized in-game like never before. Furthermore, in-and-out of gameplay, the characters are interacting with one another, with numerous lines of dialogue being recorded, many of which not being particularly relevant to gameplay, but are all essential in developing the characters and story.

uncharted 2 opening train

With all of this in mind,Uncharted 2’s narrative is remembered so fondly by many because, at the time, no game had committed so strongly to this immersive, cinematic quality of storytelling. Naughty Dog was able to make a decent story feel spectacular through its commitment to realizing the game’s characters and narrative. With every game that followed, these qualities would only be further refined, as the collective gaming community started to further emphasize the presentation of narrative in video games. With the conclusion ofNathan Drake’s story inUncharted 4: A Thief’s End, and especiallyThe Last of Us: Part 2, Naughty Dog has reached a point where the narrative quality finally matches the presentation, creating interactive experiences like never before.

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Uncharted 2’s Level Design: The Power of Trains

Theopening level ofUncharted 2is one that will live in the gaming zeitgeist forever. A bloody and bruised Nathan Drake awakens in a railroad car, only to realize that it is dangling off the side of a cliff, and will likely drop. As he moves though, the slight movement rocks the car, sending him careening out the bottom with nothing but a lone handrail stopping him from falling to his death. Where other games may continue this sequence in a cutscene,Uncharted 2gives control over to the player and it is up to them to successfully navigate Drake up, around, and through the car before it falls, the game simultaneously teaching the player how to climb.

Later on inUncharted 2, players get to actually see how Drake ended up suspended in the train car in the introduction. ThegreatUnchartedset piecesees Drake pushing towards the front of a moving train by taking down enemies both inside and outside—once again, dangling off of—the train. Naughty Dog rigged the train to travel through a 3D space with the surrounding environment changing as the player progresses through the level, creating a deep sense of immersion that was profound in 2009.

uncharted 2 locomotion

Beyond the technical achievement of these levels, what they both have in common is the way they both are designed to serve the gameplay and the narrative ofUncharted 2. Both instances provide for unforgettable moments of gameplay while also having deeply ingrained significance within the game’s story, and for this reason, are warmly regarded to this day. This is where Naughty Dog of today first appeared, the studio perfectly balancing narrative and gameplay in its level design. WithoutUncharted 2, sequences likeUncharted 4’s chase through King’s Bay, or escaping theSeraphite village inThe Last of Us: Part 2may not have been possible.

Naughty Dog’s level of polish, immersion, and realism is often regarded as the height of the industry. The tale end of theJak & Daxterfranchise and the firstUnchartedshowed this potential within the studio, but it was not untilUncharted 2where it was fully actualized. Whether or not fans will get anotherUnchartedtitle is unclear, but between theUncharted: Legacy of Thieves Collectionand the upcomingUnchartedmovie, fans can look forward to revisiting Naughty Dog’s impressive environments.

Uncharted 2: Among Thievesis playable on PS4 and PS5 throughUncharted: The Nathan Drake Collection.