No Place for Braverydoes not have a lot of reviews right now between the Switch and PC versions. It could be an indie game that slips through the cracks, which often happens around the fall gaming season. There are simply too many games to keep track of between AAA bangers and smaller titles like this.

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Of the reviews out there, hovering around the 80s on the high end and 60s on the low end,No Place for Braveryseemingly does have some fans. It could theoretically gain more fans, or attention if it could tweak a few things about the experience with a patch or two.

8Technical Fixes

There are a lot of technical issues that obviously need addressing in the game. One big patch has come through to adjust a few game-breaking bugsand funny glitchesbutNo Place for Braverystill needs more work on the Switch at least. The load times are quick but a bit too frequent. The frame rate is the biggest problem as it can slow down to what looks like ten frames or less. This is while exploring towns as well, but the action scenes have a good frame rate surprisingly. Overall, the technical issues are all over the place.

7Save Tweaks

There are a couple of small issues with how the game saves its files that could be addressed. Players are given four slots to use at their leisure but once a profile is made, there is no saving out of that file. In other games,especially in RPGs, players can save in any slot they choose even if the number count is low. Other games, likeFallout 3, allow players to create a near infinite amount of files. To keep up with the times, the development team should add more slots toNo Place for Braveryand allow players to choose which slot they manually save into.

6Deflect Arrows

Players can use their shield to block incoming arrows which are key to surviving in the game. There are many archers that are set to ambush players without a moment’s notice. While the shield is great, it would be even better if players could deflect arrows with their sword instead of just straight blocking them with a shield.

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Good action gameshave counterattacks andNo Place for Braverywould benefit from this opportunity. There might be an item or ability later in the game that unlocks this type of attack. However, even if that is the case, this game should unlock it for players either sooner or add a different way for players to deflect arrows.

5Jump Down Ledges

This is not a huge problem, but players cannot jump down ledges unless the game calls for it. There are so many situations wherein players have to go a long way around to get to the top of a cliff with no way down. Backtracking is not the end of the world asNo Place for Braverydoesn’thave Metroidvania levelsof going back and forth. Still, it would be nice to have an option to jump down from higher elevations. Alternatively, the development team could add an item to the game, like a rope, so that the descent makes more sense.

4Add A Run Button

Thorn is a big burly warrior capable of killing foes in a single blow be it with a sword or a hammer. He is the perfect character for an action game of this ilk. However, big beefy boys come with a downfall in that they tend to be slow. There is no run button inNo Place for Bravery, but if players keep going forward, eventually Thorn will pick up his pace. The development team could speed up traversal in one of two ways. They could lessen the time it takes before Thorn starts to run or they could add a dedicated run button to the game.

3Add A Mini-Map

Currently, there are two maps in the game. There is a world map wherein players can look around regions that they have been to. If players click on a region then a series of more detailed maps will start to surface based on hub towns, dungeons, and so on.

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Talking to an NPC in No Place For Bravery

While it’s greatNo Place for Braveryhas these two styles of maps, it is missing an option. The game could use a mini-map, likemost dungeon crawlers, so that players don’t have to go into the main menu every time they wish to understand what’s going on.

2Skip The Cutscenes

One of the weaker aspects of the game is the story. It’s not so much that it is bad it’s thatNo Place for Braverynarrative is hard to follow. This can be common foran action gamelike this. The beginning is a dream, which is confusing enough, but the game further plays with time after that. The introduction of characters can feel disjointed too as they pop in and out like phantoms and the game seemingly assumes players know who these people are. While text can be clicked through rapidly, putting in a dedicated skip button would be appreciated.

1Easy Item Pickups

Enemies will drop one of two things when they die. Sometimes their bodies willexplode in goldwhich will automatically hover over to the player. The other thing will be items. Players have to hold down the A button, on the Switch version at least, to pick up items. While this is not a huge pain, it would be ideal if items automatically went into Thorn’s inventory like the gold. If the inventory filled up faster, it would make sense to force players to manually grab items. As it stands now though, the process feels a bit unnecessary.

No Place For Braverywas released on July 19, 2025 and is available on PC and Switch.

The save menu in No Place For Bravery

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Fighting enemies in No Place For Bravery

Exploring the world in No Place For Bravery

Exploring the world in No Place For Bravery

The map in No Place For Bravery

Talking to an NPC in No Place For Bravery

Exploring the world in No Place For Bravery