There is a stigma that comes with being a spellcaster in video games. Anybody even loosely connected to the gaming world picture fireballs, turning enemies into frogs, and conjuring magic illusions. The assumptions, while understandable, can sometimes paint an inaccurate picture of what a caster is supposed to be. Anybody who carries any preconceived notions about what a “spellcaster” Technomancer does inOutridersis going to be completely shocked.

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While mortars, mines, miniguns, and rocket launchers might sound like physical damage, they’re actually based on Anomaly Power inOutriders. The Demolisher build focuses on raw numbers that use conjured weapons as a vehicle for these skills to do their damage. If anybody wanted to use “spells” that were targeted just like weapons, this is the right place to be.

Updated on July 8th, 2022 by Hodey Johns:Many will look at the new endgame content, new weapons, and additional talent trees and already get a sense of how the builds have updated since Worldslayer. But this is only a fraction of the equation. The new foes and bosses employ different moves and tactics. These types of targets should not be a second-hand consideration. This build has been updated to account for the new opponents, giving players the skills and gear that best counters anything Worldslayer has to throw at them.

Outriders Best Build For The Demolisher Technomancer With The New Horizon Update

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Outriders Best Pax Points For A Demolisher Technomancer

Welcome Shot

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+15% of Anomaly Power converted to Firepower on the first shot after reloading

Outriders Best Ascension Points For A Demolisher Technomancer

Heavy Absorption

+15% Skill Leech for 7 seconds after using an Ordinance Skill

+20% Damage to enemies with less than 30% Max health

Outriders Technomancer Skills Being Unlocked

+100% Skill Leech when below 30% Max Health

+50% Armor for 15 seconds after using an Ordinance Skill

Outriders Crafting Mods For The Absolute Zero

-10% Damage by Elites against the entire team

Techbond

+50% Anomaly Power for 10 seconds after using an Ordinance Skill

+10% Max Health

Players that want tolearn to play with their friends inOutriderswill be very popular when using the Demolisher. Aside from the massive damage numbers,the Demolisher is capable of quality tanking thanks to Skill Leech, which heals based on skill damage output, which is surprisingly stable with this build.

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Dodge the Toxic nodes in the Demolisher treeas none of the three Ordinance Skills use them. Players might be persuaded to throw one skill in there just to take advantage of the extra Toxic damage, but this will prevent Techbond from being permanently activated.

Effect

Initial Striker

Activating skill increases Anomaly power or firepower by 10% for 5 seconds, whichever is higher

Lethal Devices

Ordinance and Gadget skills inflict Toxic on enemies hit and deal an additional 5% Anomaly Power as damage if the effect is refreshed

Pain Killer

Damaging an enemy grants 2% health regeneration for 3 seconds, stacks twice

Interrupt skills remove effect resistance from elites (7-second cooldown)

Outriders Grim Inventor Helm

Depleted Core

Ordinance skill damage is increased by 100% of status power

There is truly only one path for the Demolisher build to take, but it’s a good one. Break Their Ranks shores up one of the only weaknesses, devastating bosses and elites by completed removing their effect resistance. That’s an unbelievable advantage that casters in other trees don’t get.

Extra damage on all Ordinance skills is handy as well. With a single node selected in Depleted Core, a player can see their damage about double, depending on what their status power is. With Lethal Devices, the Toxic effect is a total freebie, saving the player needing to mod it or take a skill for it.

Ascension Points

The nature of Ascension points is that every class and build, given the time to farm, can max out every node. So this build only provides an accurate starting point for gamers. After that, the rest of these points have more to do with luxury than necessity.

Unsurprisingly, the Pestilence should fully invest in the Anomaly category before branching out. Even though some nodes here may not by the primary method of damage, they tend to directly buff the Ordinance skills used due to nodes taken in the Pax and Class trees.

Skill Selection

Scrapnel

Throw out a mine that will detonate when in range of an enemy, doing damage and interrupting enemies.

Pain Launcher

Places a mortar down which launches missiles. Each missile interrupts and deals area of effect damage.

Tool Of Destruction

Press the skill to summon a rocket launcher, hold the skill to summon a minigun. The ordinance from the rocket launcher interrupts opponents on impact.

These skills are great early on and, afterexamining how different Apocalypse tiers work, remain great until the end. Despite all being Ordinance skills, they stack nicely, with Scrapnel being a single burst, Pain Launcher being sustained, and Tool Of Destruction replacing the weapon slot.

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Scrapnelis a godsend at higher Apocalypse tiers when mobs start arriving that don’t get dispersed just by asking nicely. In fights when enemies insist on swarming the Demolisher,throwing Scrapnel down and backing away will keep enemies exposed at medium-range. Even when enemies are ranged,the skill can be placed directly on top of the unit and the mine will detonate instantly.

Pain Launcheris a fantastic tool to set and forget, which can be needed for staying mobile. Unlike the turrets, this mortar is not able to be targeted. Experts enjoythrowing this device into the middle of the frayand watching itblow up enemies well before they are in rangeof the Demolisher.

Tool of Destructiongives players some much-needed utility by being whatever kind of weapon will help out the most. Theminigun setting is the default for standard battles, butclusters of enemies and bosses will not survive long against the rocket launcher.

Mod 3

Power Assimilation

Don’t even pretend that this build is capable of strong physical damage. With the right mods and armor set, pro players can play so that Tool of Destruction is the main method of damage, meaning thatthe long list of legendary weaponshas little to offer.

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The trick is not to focus on damage but on crowd control. Pain Launcher has a specific area in which it does damage and being able to slow enemies in that area is ideal.Time Ripper has an Ultimate Stiffening mod, slowing enemies that it hits. Replace the second mod slot with Ultimate Vulnerability Bullets, which will make Anomaly Power do more damage.

Mod 2

Rain of Pain

It’s hard to beat the bonus on the legendaryGrim Inventor Set. While Tool of Destruction is active, hits from Pain Launcher refill 20% of the ammunition for both the minigun and rocket launcher. This effect can only occur once per Tool of Destruction cycle. This set solidifies the Demolisher Ordinance skills working together.

Nine of the ten mod slots boost the Demolisher’s skills. Replace the one mod with Demolition Man, which will increase the Rocket launcher function for Tool of Destruction. For players really into fine-tuning their weapons,ditch Fortifyand stick to using the rocket launcher function. In its stead,go with Trap Cluster for more Scrapnel mines.

Outridersis available now for PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S.

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