Managing the sanity of your Pals inPalworldis actually a pretty daunting task. Because these creatures work themselves to the bone by default and continue to work even when no one is on a server means that a lot of the time you’ll log on and every Pal in a base will be Depressed, Stressed, or Weakened.

There are a couple of common sense ways to mitigate this, stuff that should be obvious such as taking the server offline when no one is on,putting the non-combat Pals in the Palboxbefore getting off for the night, and so on. But, the in-game mechanical method of ‘curing’ these Pals of their maladies is by using different medicines. TheMind Control Meds, in particular, are likely the most ‘rare’ medicine you’ll find inPalworld, so let’s go over exactly what they do and where to even find them.

Palworld - Grabbing Mind Control Meds Out Of Electric Medicine Workbench

Mind Control Meds Overview

Is This Item Even Worth Getting?

The put things as simply as possible,Mind Control Meds inPalworldare a ‘cure all’ for all Status Ailments that Pals can suffer from as well as a way to immediately refill their Sanity too.As opposed to something like, say Medical Supplies or even High-Grade Medical Supplies that simply cure their range of Status Ailments and that’s it, Mind Control Meds also ‘make’ the Pal happier as well, though that’s probably just the mind control talking.

It’s a bit difficult to say whether it’s worth buying/crafting Mind Control Meds over using a different medication and Sanity-restoring food, but in the end-game when you’re managing 45 different Pals across 3 different bases (15 assigned to each one), it can make things a lot less tedious at the very least.

Palworld - Duneshelter Merchant Selling Mind Control Meds

Where To Buy Mind Control Meds

Not Every Vendor Is Selling This Medication

Now,until you reach about level 43 you’re not going to be able to actually make your own Mind Control Meds, which means you’ll have to find them yourselves.There aren’t a ton of different Merchants inPalworld, but there is a decent handful, and not all of them sell this wonderdrug. In particular, the Merchant clothes in red at Fisherman’s Point, the one in the Duneshelter on the desert island, and some Wandering Merchants you’ll find out in the open world will carry Mind Control Meds for 10,000 Gold Coins per syringe of the stuff.

You might think that this just includes all the red-clothed Merchants, butthe one in the Small Settlement actually doesn’t carry Mind Control Meds, likely because this area is very low level and you wouldn’t really even need Mind Control Medsin this early-game area, as either of the other two types of Medication will likely do the trick instead.

Workload

Mind Control Meds

10 Refined Ingots, 10 Horns, 5 Bones, & 3 Pal Fluid

10,000 Workload per Med

For the other method of obtaining Mind Control Meds, you’ll need an Electric Medicine Workbench, a structure you’ll need to unlock in the Technology Tree.However, you won’t have access to this unlock until about level 43, a mere 7 levels away from the maximum level in the game total (at least in version 0.1.4.1 ofPalworld). As far as costs are concerned, however, crafting your own Mind Control Meds is much more cost-effective, considering the materials used in making just one adds up to a whole lot less than 10,000G.

The only real downside of crafting your own Mind Control Meds (other than the grind to level 43) is the fact that they take quite an absurd amount of time to actually craft. Even withone of the best Medicine Production Palsin the game, Vaelet, with a buff to its Work Speed using the Strange Juice, it still will end up taking at least 5+ minutes for it to actually craft one Mind Control Medication.

So, if you want to rely on these things to take care of Pal issues without worrying about their Sanity or which specific medication to use, try and always have some Mind Control Meds queued up on the Electric Medicine Workbench, as that way it’ll always be getting worked on in some capacity.