Dice has madehundreds of changestoBattlefront IIover the past couple of years. Aftera horrible launch, Dice was able toresurrect theBattlefrontfranchisein just over a couple of years. The developer’sfinal few updates to the gamewere primarily focused onbalancing the strengths and weaknessesof each reinforcement. In the Scarif update, Dice nerfed several reinforcements, which altered the effectiveness of each reinforcement in game.
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The top reinforcements inBattlefront IIcan get players consistent killstreaks and are not easily countered. The following are all of the reinforcements inBattlefront IIranked from worst to best.
Ewok Hunter
Dice added the Ewoks in the Age of Rebellion update and the reinforcement is fun to use on Endor. However, players that use the Ewok will be defeated by almost every other reinforcement. Players often use the Ewok because of how enjoyable it is to snipe enemies with the bow. However, it is difficult to find a reinforcement that is less powerful than the Ewoks.
Wookie Warrior
The Wookie overload ability is amazing at close range, but outside of point blank range, the Wookies are not very effective. The reinforcement’s bowcaster can deal a lot of damage at short ranges, but it will be outclassed by all of the other reinforcements.
ISB Agent
ISB Agents are extremely useful in small lobby modes. Players can use the reinforcement as a melee primary, and down opponents with two hits. The ISB blasters are quite weak, and the reinforcement will be outmatched by better blasters below.
Flame Trooper
Flame troopers are only good in confined spaces. Situationally, flame troopers are the least versatile reinforcement. Dice attempted to add a ranged attack to the reinforcement, but it does not deal enough damage to be viable. Players should avoid using the flame trooper inBattlefront II.
Droideka
For the low cost of the reinforcement, the droideka performs very well. However, the droid takes a long time to transition from its roll to battle mode. Players will need to flank behind enemies to get kills without being taken out.
Rocket Droid
Unfortunately, Dice nerfed the health of the rocket droid in the game’s final updates. The rocket droid now has the same health as other aerials, but is still a great reinforcement for the price. Because the droid has a small head, enemies will have trouble mixing in headshots, which makes the reinforcement feel like it has more health.
Rocket troopers
The Imperial and Rebel troopers have identical stats, and both are quite good. All of the aerial reinforcements are powerful, and the rocket troopers will be effective on maps with verticality. There are better reinforcements, but the rocket troopers can be extremely useful operators.
Ovissian Gunner
Dice nerfed the Ovissian gunner’s primary weapon by increasing its reload time and spooling charge up time. Before the update, the Ovissian gunner was one of the most powerful reinforcement in the game. Because of the spooling delay before the reinforcement can fire bullets, the Ovissian gunner remains a middle of the pack reinforcement.
Clone Jump Trooper
The clone rocket troopers have a very good blaster with high damage and low recoil. The class may be the best in the game at tracking and downing enemies at medium range. Players will have a lot of success using the clone aerial reinforcement.
Arc Trooper
The Arc Trooper may not have a rapid fire rate blaster after a few nerfs to the reinforcement, but the trooper is still one of the better classes to use in the game. The trooper’s blaster is consistent and controllable at short and medium range, and the reinforcement will clear out enemies efficiently.








