Summary

Starfieldplayers think that the lack of functionality of med bays on their ships is a missed opportunity by Bethesda for more immersive gameplay. The game is the quintessential Bethesda RPG, featuring many of the elements one would expect from the much-loved developer. This includes a robust character customization system, being able to pick up almost every object in a player’s line of sight, and quest after quest. However, being a Bethesda game also meansStarfieldcomes with the standard glitchesand some impressive, but underutilized game systems, such as the shipbuilder.

Since the game’s release almost a month ago, players have been thoroughly pushing the boundaries of the various systems in the game, including shipbuilding. From giant hotdog ships to thelegendary Y-Wing starfighter fromStar Warsand even one that looks like a pistol, players have come up with many creative designs for their space ride. In addition to new parts for ships, such as weapons, grav drives, and engines, the in-depth ship builder also allows players to have the option of adding several rooms called Habitat Modules. These modules include a captain’s quarters, cargo holds, armories, engineering bays, and infirmaries or Med Bays. Despite this host of options to choose from, the functionality of these rooms is pretty limited.

RELATED:Starfield Clips Shows Off 20 Different Frozen Planet Biomes

A Reddit user named Ordinance85 posted on the site wondering why they can add a med bay to their ship but cannot use it to heal themselves or even cure ailments. The post included a screenshot from the game of the infirmary equipped with a futuristic hospital bed and medical equipment but no way to use them. One player pointed out that there is an option to hire a ship doctor from Akila as one ofStarfield’s many companions, but she cannot use the room or heal players.

This yearning sentiment of wasted potential was echoed throughout the thread, with other players listing more essentially useless parts, such as a cargo hold that does not increase storage capacity or the captain’s quarters being used as a hangout spot for crew members. Another missed opportunity that stuck out to players is Cora, Sam Roe’s daughter, who is a voracious reader asking for books, but the player is unable to give her one despite the many options strewn around the vast universe ofStarfield.

The game is an incredible achievement for Bethesda, butStarfieldlacks many quality-of-life featuresthat have improved games of the same genre over the years. Players have been clamoring for item locks to prevent accidentally selling rare items, adjusting NPCs' walk and run speed, and even dedicated maps for cities. The possibility of these features being added eventually to the game is high if previous Bethesda games are any indication to go on; after all,Skyrimgot customizable housing through theHearthfireDLC. And with the addition of the Creation Kit next year, players may not have to wait long forStarfieldto become the definitive space fantasy.

Starfieldis available on PC, and Xbox Series X/S.

More:Starfield: Search and Seizure Walkthrough