The Wild races are the 3rd and final race set in Solo Mode inTurbo Golf Racingand offer players a dynamic mix of futuristic and nature-themed racetracks which vary in length and difficulty. Players need to use all their racing and car-control skills to unlock all 12 Wild tracks and achieve all 36 stars for hitting each race’s time stamps. It’s worth players pushing through all Urban, Industrial, and Wild races so that they can familiarize themselves with all tracks. Players can achieve aseries of power-core rewards, including the Curve Ball Passive Core for unlocking 70 stars, that can come in handy when competing against other players in the Online Lobby.

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The Wild race set features races that range from beginner to challenging, where players can put everything they know so far to the test in thiscross-over, golf-style, racing gamewith similarities and differences toRocket LeagueandMario Kart.

12Arch Parkway

Arch Parkway is the 1st race in the Wild set and is undoubtedly the easiest. It’s a short lap featuring ramps, boost rings, and obstacles near the finish in the shape of rocks and trees. Players can use the boost rings to hurtle the ball and car forward, which is a surefire way of hitting the 2-star 28-second time limit.

It’s trickier to achieve the tight 18-second time limit for the third star, so players need to hit the ball through the boost rings and use the boost pads to speed to the finish, tapping the ball into the hole with an accurate final shot.

The Arch Parkway Race In The Wild Race Set In Turbo Golf Racing

11Trees Please

Trees Please is a slightly longer race than Arch Parkway and is a curved race peppered with trees and rocks. It’s a pretty easy finish if players shoot the ball through the boost rings between the trees, as this punts the ball straight in the hole, making the 2nd-star time limit of 35 seconds a breeze.

However, it can be easy to overshoot the ball out of bounds on the left side of the racetrack, so players need to exercise caution when pushing the ball across sandpits. It’s a straightforward 2nd race overall and easy to unlock 1 star, with the 3rd star being a tighter but not impossible challenge of 26 seconds.

The Trees Please Race In The Wild Race Set In Turbo Golf Racing

10Twin Kingdoms

Twin Kingdoms is the 3rd race in the Wild set and much longer and more challenging compared to the first two races. Players needthe ability to flywhen emerging through either of the 2 flight tunnels.

The left flight tunnel is trickier to aim for but is a handy shortcut to achieving the 2nd time-lapse star of 50 seconds, where players can use the boost ring in front of the tunnel to jump through and ensure they hit the ball with enough force to avoid it going out of bounds.

The Twin Kingdoms Race In The Wild Race Set In Turbo Golf Racing

9Claw Canyon

Despite being the 7th race in the set, Claw Canyon is an easy race owing to its wide track with few obstacles, meaning players can focus on speed and boost straight down the middle while admiring the finger-like rocks that grip the horizon.

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This race’s focus on speed means it’s not difficult to achieve all 3 stars in 1 attempt, and players can use theessential ball precision functionuntil it turns yellow to signal a clear path to navigate past the rocky obstacles in front of the finish.

8City Gates

City Gates is another quick and easy race, with the most challenging section inside the futuristic-style tunnel containing many obstacles, including trees and sandpits to slow players down.

However, players may notice the boost pads that zigzag across the tunnel floor that players can use to guide the path of the ball and get through the tunnel with few problems. Otherwise, it’s essentially a straight run to the finish, and players can also hit the ball through boost rings in front of the tunnel to help them push forward.

The Claw Canyon Race In The Wild Race Set In Turbo Golf Racing

7Spots And Shots

Spots and Shots is the 4th race in the set and can be considered the toughest and lengthiest of the Wild races listed thus far. The 1st part of the race is relatively straightforward as players shoot the ball around corners to a flight tunnel that transports players to an upper level where things get a bit more challenging in the shape of a tricky bridge.

The bridge is a straight run, but it’s easy to overshoot the ball off the edge, so players need to be careful with their shots to avoid wasting time.

The City Gates Race In The Wild Race Set In Turbo Golf Racing

6Rainbow Race

A beautiful rainbow adorns the landscape in this stand-out race which, despite the similar name, is nothing like the hoops and loops ofRainbow Road inMario Kart. It’s the 5th race in the set and arguably one of the most challenging as there are many rocks, trees, and sandpits to avoid, especially in the first section of the race.

Players must first navigate their way to a single flight tunnel and then through a choice of 3 tunnels. Once flying out of the tunnels, players can use the ball precision guide to line up the ball from a sizable distance for a satisfying finish.

The Spots And Shots Race In The Wild Race Set In Turbo Golf Racing

5Broken Pretzel

Broken Pretzel is the 8th race in the set with a name that aptly suits the track’s twists and turns, whether like a broken pretzel or intact. It makes the top 5 for difficulty as one of the toughest races in the set to get right when it comes to corners, as it’s easy to overshoot the ball over the edge.

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The Rainbow Race Track In The Wild Race Set In Turbo Golf Racing

However, once players emerge from the lone flight tunnel, it’s a short and straightforward run to the finish, and players can use their flight skills to fly forward.

4Mountain Hideout

Mountain Hideout is the 9th race in the set and features tree-lined valleys leading to a flight tunnel, plus lots of red trees surrounding the finish to slow players down. Itsalternative right-hand pathis unusual, as it’s not a shortcut that’s worth pursuing and is much trickier to travel across to it without losing time.

It’s much quicker to take the obvious path and immediate flight tunnel on the left, with the one on the right acting as a potential decoy to distract players.

The Broken Pretzel Race In The Wild Race Set In Turbo Golf Racing

3Neon Raceway

Neon Raceway is the 11th race in the set but doesn’t quite make the top 2. Its trickiest section is the bendy pathways which become unusually narrow, making it easy for players to zoom ahead of the ball and must backtrack or reset their position.

The central boost pads on the track are also tempting to use, but players need to keep the position of the ball in mind, using their skill with the ball precision and adjusting their speed accordingly in a balancing act of boost and ball control.

The Mountain Hideout Race In The Wild Race Set In Turbo Golf Racing

The Neon Raceway Race In The Wild Race Set In Turbo Golf Racing