ThePortalfranchise has done very well over the years to cement itself alongside the many other illustrious and genre-defining game series that Valve has produced and developed. The narratively chilling puzzle-platformer captured the hearts and minds of audiences across both of its mainline releases in 2007 and 2011 respectively, with fans predictably wanting more.

With the recent release of the well-receivedAperture Desk Jobfor the Steam Deck, the discourse surroundingPortalhas once again been reignited. With a pivotal co-writer of the mainPortalstory recently showing public desire for the release of another mainlinePortalgame, the avenues for exploration that a potentialPortal 3story would have at its disposal are numerous.

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Portal Up Until This Point

The originalPortalwas a form of spiritual successor to a 2005 portal-based title namedNarbacular Drop. When Valve hired the team forNarbarcular Dropto produce a similar title with the benefit ofthe coveted Source Engine, the framework for the firstPortaltitle was born.

Portalsees players control a silent female protagonist named Chell, who is forced to navigate a series of puzzles within increasingly elaborate and dangerous test chambers with the use of a highly advanced portal gun. The game ultimately received heaps of praise due to its highly unique and mentally stimulating gameplay, combined with a deceivingly in-depth story. ThefirstPortalintroduced GLaDOS, a maniacal computer-based antagonist that develops increasingly lethal puzzles within the Aperture Science facilities that the player is forced to solve.

half life combine

The longer and more narrative drivenPortal 2, which released in 2011 thanks to the intense success of its predecessor, expanded upon the story ofPortalquite significantly.Portal 2gave more credence to the rivalry between Aperture Science andHalf-Life’sBlack Mesa, with both franchises taking place within the same shared universe. The game also sees a resolution between Chell and GLaDOS, as well as introducing the enigmatic founder and CEO of Aperture Science, Cave Johnson.Portal 2ends with GLaDOS finally freeing Chell from the facility, and instead conducting her research on the robotic duo P-body and Atlas, who featured inPortal 2’sacclaimed co-op mode.

With many of Valve’s franchises currently remaining in a much more narratively unfinished state thanPortal, it is understandable why fans may think that plot discussion of a newPortaltitle may be relatively pointless. However,Portalco-writer Erik Wolpaw recently urged Valve to givethe green light for aPortal 3, meaning that narrative expansion is still clearly within the realm of possibility. Combined with the contemporary success of the aforementionedAperture Desk Job,Portal 3is at least worth the discussion within the current climate.

rattman portal

Attack of the Combine

One of the most glaring differences between thePortalandHalf-Lifefranchises, despite sharing a universe, is the lack of Combine or alien presence within the former. As fans ofHalf-Lifewill be aware, the world within the narrative is one that has been taken over by an immense inter-dimensional empire named the Combine. The combine were accidentally introduced to Earth via testing at Black Mesa, the primary setting of the firstHalf-Lifeand the rival research facilityofPortal’sAperture Science.

This absence of the Combine threat withinPortal 2is partially explained with the unspecified amount of time that Chell remained in stasis leading up to the events of the game, with it not even being certain that the Combine still exist at that time. However, this unspecified and ambiguous gulf in time between the first and second titles fosters a perfect setting for a potential sequel, as it could take place between theevents ofPortal 1andPortal 2.

The sequel could explore the ways in which GLaDOS possibly defended the facility from the considerable threat of the Combine, in a variety of conventional and unconventional ways. The game could see the player take control of a Combine soldier tasked with infiltrating the dormant and ominous facility, only to be plunged into a familiar set of test chambers that the franchise has become synonymous with. The game could even involve simply hiding the presence of Aperture Science from the Combine, with it often being theorized that the facility has the capability to cloak itself, explaining the lack of Combine involvementwithin the firstPortal.

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Rattman Protagonist

The intense isolation and loneliness that the firstPortalfosters has seen the most arbitrary of things within the game become fan-favorite aspects. These things are often elements of the game which help alleviate the sense of emptiness that the ominous facility instills, with thenow infamous companion cubebecoming a staple of thePortalfranchise.

Another of these factors that aided the game’s story was the presence of scrawled notes across the backrooms of Aperture Science by a man referred to as Rattman. The only evidence of other human beings in the game, Rattman’s scrawlings gave fans such iconic phrases as “the cake is a lie,” which went on to become a pop culture phenomenon. Rattman is actually an employee of Aperture Science named Doug Rattman, and was one of the few survivors of GLaDOS' flooding of the facility with neurotoxin.

It is implied that Rattman watched overChell, at least partially, while she remained in stasis between the events of the two mainline games, meaning Rattman is another prime candidate for the protagonist of a potentialPortalsequel set during this time period. In this way, it could be revealed how he managed to help Chell, or even learned to survive within the unforgiving halls of the Enrichment Center. Being one of the few established living humans withinPortal, Rattman in a protagonist role would surely go down well with long-term fans of the franchise.

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