Summary
Monolith’sWonder Womangame hasn’t yet reached the elusive development status thatHollow Knight: Silksonghas garnered since its announcement. That said, it’s almost been three years sinceWonder Womanfirst appeared at The Game Awards 2021 and nothing official has been confirmed or revealed thus far. Interestingly, a leak seems to have emerged from an “online survey,” as discovered by the Batman Arkham Videos YouTube channel. The post details the screenshot images provided, though the images have since been removed due to copyright—which only further supports their possible legitimacy.
Nothing concrete or official has been clarified or confirmed as of yet, and therefore such rumors or potential leaks about Monolith’sWonder Womanshould be taken with a great deal of skepticism.
Before they were taken down, the images depicted what appeared to be pieces of concept art as well as a synopsis of the game that, if true, details quite a bit about howWonder Womancould take shape. The “army of monsters” Batman Arkham Videos refers to is portrayed in this concept art and the synopsis also mentioned “cyclopes, gorgons, and other monsters” as enemies Diana battles on Themyscira. If it chooses to delve into mythical creatures from Greek mythology,Wonder Womanwill have brilliantly side-stepped acommon criticism of modern superhero gamesand their chosen enemy designs being decidedly “safe.”
Superhero Games Grapple with Balancing the Right Enemies for Their Respective Icons
Superhero games, not unlike many other games, rely on whatever enemies are present to dictate progression and depict world-building in-game. Balancing what enemies an iconic superhero must be able to infinitely battle must be excruciatingly languishing since default enemies players come across repeatedly can’t be too omnipotent.
Furthermore, they also can’t be so weak as to not stand any chance against the game’s titular character, lest there be no stakes at all in ordinary combat. If a superhero game features human enemies, for example, that game’s protagonist is forced to reel in their respective abilities and pull their punches so they don’t annihilate them, such as whenSpider-Man juggles petty muggers midair inMarvel’s Spider-Man.
Any of Peter Parker or Miles Morales’ finisher animations could realistically send powerless carjackers to the hospital, let alone send them swiftly to their graves, but players are implicitly asked to suspend their disbelief so that the power fantasy of endlessly thwarting crime as aweb-slinger in New York Citycan be fulfilled.
Likewise, the common criticism of a hypothetical superhero game featuring someone as overpowered as Superman is that they’d presumably be forced to battle a horde of non-human enemies. This way, they’d be let loose to whale on them and not need a leash on their overwhelmingly god-like abilities.
Monolith’s Wonder Woman Having Mythical Enemies Solves an Enemy Variety Problem
Wonder Woman would logically fall into that latter category given how powerful she is, and it’s something Monolith will have had to consider, too. If this leak is to be believed, Monolith may have solved this issue by leaning into a plethora of mythological beings that could give it a great breadth of enemy diversity. Interestingly, theoriginalGod of Wartrilogyfeatures mythological Greek foes that could all feasibly make an appearance as their own interpretations inWonder Woman, with some of the following already allegedly included:
Wonder Woman doesn’t necessarily need to eviscerate enemies as brutally asGod of War’s Kratoswould, but Diana lassoing a swarm of harpies or wrestling a minotaur could be far more engaging and epic than if she was challenged by mere mortal men whose gunfire would be deflected by her bracers anyhow. An official confirmation or clarification of this information will hopefully be shared soon and, in the meantime, it’s exciting to imagine what Monolith’sWonder Womanmight entail.